I develop VR app by using Unity and Cardboard SDK.
My first scene is a non-Cardboard-VR scene contains U.I dropdown list and confirm button.
When I execute loadLevel() to the Cardboard VR scene, my previous scene’s U.I will still be remained on the view, in corrupted form, behind the rectangular VR cameras, like this one:
I try to use “hacked way” - destroy game objects before loadLevel executes, but the problem remains still.
This bug is only happen on Nexus 6. I built my this VR app on Moto G, Samsung Note 2, Note 3, Nexus 4, Nexus 5 and Nexus 6.
Seems like it is a Cardboard rendering bug.