Unity change m_IndirectSpecularColor in scene file

Hey folks,

I am working on two pcs with unity on the same project with collabs. Every time I change the pc unity change automatically the value m_IndirectSpecularColor in my scene file. Why did this happen? How do I can prevent this?


Bump. Having the same issue. Any resolution to this? I’m in Unity 2019.3.0.f1 and see it on the same computer. I load the scene and each time it adjusts these values slightly indicating the scene has changed.

Not a solution but at least I found a repro case. Unity Issue Tracker - m_IndirectSpecularColor changes when another URP scene is reserialized