I am attempting to export characters and animations to unity using 3d studio max biped and having some trouble with the hierarchy.
When I have exported a character file with geometry and I take a loot at it in the project window, and look inside the file it shows a list like this:
“humanmale_01”
bip01
“humanmale_01_mesh”
however, when I attempt to export a character animation without the characters geometry I get the following:
Bip01 Footsteps
Bip01 Pelvis
“walk”
For some reason when unity exports the animation it seems to be ignoring the root and only imports the hierarchy underneath it. This is extremely problematic as it appears to make animations without the goemetry or something else besides the biped root (like a point helper) unplayable with the character files. Can anyone shed light on this?