Hello! I have a persistent problem where I will have a premade character model imported into unity which 100% works, and is fine, but is too big. I take it into Blender to fix it, and simply save over the fbx file using the save function’s own scaler to make it smaller or bigger as needed.
When I reload the scene, the model is then simply invisible.
Nothing else has been changed at all. It’s simply gone.
Any ideas why?