Unity Cinemachine window size more than scene size

I’m having a 2d game which is having a player and two monsters to kill.

I have setup cinemachine which is working just fine but the camera window size is more than than the actual scene size.

To prevent that from doing so I had to create a empty target object at the top of the scene and the bottom of the scene

Is there anything in Cinemachine which sets the screen size to look in the background as i have set in the CM vcam settings?

the executable file is here - 17.68 MB file on MEGA

the project file - 72.45 MB file on MEGA

You shouldn’t have to make those extra targets.

If you set up your camera ortho size to be not larger than the scene size, position the camera vertically in the center, and set the Framing Transposer’s Vertical Dead Zone to max, and set the Group Framing Mode to None, you should be ok:

thanks for replying, looks like there’s someone out there atleast to view the problems.
Well putting the group framing mode to none solves the problem but raises another problem that the camera does not follow the players and the enemies so it answers my question probably but does not solve the problem. If the camera has to be made fixed then probably this is the solution.
Thanks anyways cheers.

It will still follow the player horizontally. Do you want it to be smaller than the scene size and also follow the player vertically? This is possible if you want it.