i’m a cache addon owner and my Caching.Authorize() returns true.
the problem i’m having is if i keep calling WWW.LoadFromCacheOrDownload() function, the unity client might hang occasionally.
this is how i use the LoadFromCacheOrDownload function.
foreach(KeyValuePair<string, int> kvp in AssetBundleList){
count++;
string url = kvp.Key;
int version = kvp.Value;
loader = WWW.LoadFromCacheOrDownload(url, version);
yield return loader;
loader.Dispose();
}
anyone spotted any problem with the code or having similar problem as me?