unity clipping 3d model textures

So I’m working with a 3d model i didn’t create. It looks fine in Maya and in unity until I put the texture on it. After that Unity clips the part the camera is seeing first…so like from font view it clips the face so you can see the back of his head. Probably a simple way to fix it, but I can’t figure it out. Here are some pictures so you know what I’m talking about.

In Maya

In Unity

yeah, I messed around with the near clipping plane already. No luck. Moving the camera “helps”. It basically changes the part that is cut off, which is why I am convinced it is a clipping problem. If I rotate the camera to the side the head shows up right but the arm is now partially missing.


“Mundo say his own name a lot”

hmm…yeah…it seems to be inside out now that I looked at it long enough…so i just need to inverse it.