Hi There,

I’m working on Unity 5.1.1 and using Unity cloud build for iOS with xcode 7 option.
My problem is I can’t disable App transport Security, disable bitcode and enable “requires full screen” option on xcode 7. So, game always errors when build.

Thanks for support!

Guys, I figured it out!

using System;
using System.Collections.Generic;
using System.Collections;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor;

#if (UNITY_5 && UNITY_IOS)
    using UnityEditor.iOS.Xcode;
#endif

namespace WhateverYouWant
{
    public class Postprocessor
    {
        [PostProcessBuildAttribute(1)]
        public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
        {
            BuildTarget iOSBuildTarget;
            #if UNITY_5
                iOSBuildTarget = BuildTarget.iOS;
            #else
                iOSBuildTarget = BuildTarget.iPhone;
            #endif

            if(target == iOSBuildTarget)
            {
                setBuildSettingAttrs(pathToBuiltProject);
				addAppTransportSecuritySetting(pathToBuiltProject);
            }
        }

        static void setBuildSettingAttrs(string path)
        {
            #if (UNITY_5 && UNITY_IOS)
                string pbxprojPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
                PBXProject project = new PBXProject();
                project.ReadFromString(File.ReadAllText(pbxprojPath));
                string target = project.TargetGuidByName("Unity-iPhone");

                project.SetBuildProperty(target, "CLANG_ENABLE_MODULES", "YES");
				project.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); // Disable bitcode to build on cloud    
				project.AddBuildProperty(target, "OTHER_LDFLAGS", "$(inherited)");
				project.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
				
                File.WriteAllText(pbxprojPath, project.WriteToString());
            #else
                UnityEngine.Debug.Log("Unable to modify build settings in XCode project. Build " +
                        "settings must be set manually");
            #endif
        }

		static void addAppTransportSecuritySetting (string path){
			// Get plist
			string plistPath = path + "/Info.plist";
			PlistDocument plist = new PlistDocument();
			plist.ReadFromString(File.ReadAllText(plistPath));
			
			// Get root
			PlistElementDict rootDict = plist.root;
			
			// Add NSAppTransportSecurity to plist
			PlistElementDict appTransportDic = rootDict.CreateDict ("NSAppTransportSecurity");
			appTransportDic.SetBoolean("NSAllowsArbitraryLoads", true);
			// Write to file
			File.WriteAllText(plistPath, plist.WriteToString());
		
		}
    }
}

Place this code into PostProcessor.cs then the file MUST BE placed in Editor folder.
It works for me! @Mycroft

@DarioPavan have you been able to fix this issue?

Anyone else have a good example for this issue?