I have had no issues with Unity Cloud Build up until now. I added the Facebook SDK to my project in my latest update and now Unity Cloud Build is failing. I confirmed it was caused by Facebook SDK by removing it from my project and attempting to build again, which was a success. It’s failing for both iOS and Android.
I am able to build Android successfully from the Unity Editor on Windows.
EDIT: After further research, I figured out that the DLLs were not checked into my git repository. Silly mistake! This thread may be ignored.
The error from the iOS build:
2809: Aborting batchmode due to failure:
2810: Scripts have compiler errors.
2811: [Unity] Scripts have compiler errors.
2812: [Unity] #0 GetStacktrace(int)
2813: [Unity] #1 DebugStringToFile(DebugStringToFileData const&)
2814: [Unity] #2 CheckBatchModeErrorString(core::basic_string<char, core::StringStorageDefault<char> > const&)
2815: [Unity] #3 Application::ParseARGVCommands()
2816: [Unity] #4 Application::FinishLoadingProject()
2817: [Unity] #5 -[EditorApplication applicationDidFinishLaunching:]
2818: [Unity] #6 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
2819: [Unity] #7 ___CFXRegistrationPost_block_invoke
2820: [Unity] #8 _CFXRegistrationPost
2821: [Unity] #9 _CFXNotificationPost
2822: [Unity] #10 -[NSNotificationCenter postNotificationName:object:userInfo:]
2823: [Unity] #11 -[NSApplication _postDidFinishNotification]
2824: [Unity] #12 -[NSApplication _sendFinishLaunchingNotification]
2825: [Unity] #13 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
2826: [Unity] #14 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
2827: [Unity] #15 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
2828: [Unity] #16 _NSAppleEventManagerGenericHandler
2829: [Unity] #17 _AppleEventsCheckInAppWithBlock
2830: [Unity] #18 _AppleEventsCheckInAppWithBlock
2831: [Unity] #19 aeProcessAppleEvent
2832: [Unity] #20 AEProcessAppleEvent
2833: [Unity] #21 _DPSNextEvent
2834: [Unity] #22 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
2835: [Unity] #23 -[NSApplication run]
2836: [Unity] #24 NSApplicationMain
2837: [Unity] #25 EditorMain(int, char const**)
2838: [Unity] #26 main
2839: [Unity] #27 start
2840: [Unity] #28 ???
2841: [Unity] (Filename: ./Runtime/Utilities/Argv.cpp Line: 376)
2842: [Unity] Native stacktrace:
2843: [Unity] 0 libmonobdwgc-2.0.dylib 0x000000013ef6c731 mono_handle_native_crash + 242
2844: [Unity] 1 libmonobdwgc-2.0.dylib 0x000000013eeccb59 mono_sigsegv_signal_handler + 220
2845: [Unity] 2 Unity 0x00000001071586dd _Z20burst_signal_handleriP9__siginfoPv + 237
2846: [Unity] 3 libsystem_platform.dylib 0x00007fff20430d7d _sigtramp + 29
2847: [Unity] 4 ??? 0x0000000000000000 0x0 + 0
2848: [Unity] 5 Unity 0x000000010725617b _Z21SetCurrentMemoryOwnerRK10MemLabelId + 43
2849: [Unity] 6 Unity 0x00000001072fd575 _Z22profiler_create_markerPKctN9profiling6Marker5FlagsE + 85
2850: [Unity] 7 Unity 0x0000000104b7dc31 _ZN12AudioManager14systemCallbackEP11FMOD_SYSTEM24FMOD_SYSTEM_CALLBACKTYPEPvS3_ + 577
2851: [Unity] 8 Unity 0x0000000109459f19 _ZN4FMOD9DSPFilter4readEPPfPiPj16FMOD_SPEAKERMODEij + 1257
2852: [Unity] 9 Unity 0x0000000109459b74 _ZN4FMOD9DSPFilter4readEPPfPiPj16FMOD_SPEAKERMODEij + 324
2853: [Unity] 10 Unity 0x0000000109459b74 _ZN4FMOD9DSPFilter4readEPPfPiPj16FMOD_SPEAKERMODEij + 324
2854: [Unity] 11 Unity 0x0000000109459b74 _ZN4FMOD9DSPFilter4readEPPfPiPj16FMOD_SPEAKERMODEij + 324
2855: [Unity] 12 Unity 0x000000010946f7f7 _ZN4FMOD12DSPSoundCard4readEPvPj16FMOD_SPEAKERMODEij + 135
2856: [Unity] 13 Unity 0x000000010947e4e0 _ZN4FMOD6Output3mixEPvj + 640
2857: [Unity] 14 Unity 0x000000010947f0d1 _ZN4FMOD12OutputPolled10threadFuncEv + 513
2858: [Unity] 15 Unity 0x000000010949cf18 _ZN4FMOD6Thread8callbackEPv + 216
2859: [Unity] 16 libsystem_pthread.dylib 0x00007fff203eb8fc _pthread_start + 224
2860: [Unity] 17 libsystem_pthread.dylib 0x00007fff203e7443 thread_start + 15
2861: [Unity] Debug info from gdb:
2862: Unity ran in '250.198207' seconds
2863: ! Unity player export failed!
2864: ! build of 'beta-ios' failed. exit