Unity Cloud Build Failure with Unity 5.5 and Xcode 8.0

Just upgraded to Unity 5.5 and updated all my packages. I also changed my build settings to use Xcode 8.0. Now seeing unknown build errors. Could someone help me resolve what I’m seeing in the log file?

These are the parts of the log that contain errors:

-----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure: True–outfile: Temp/Assembly-CSharp-Editor.dll
1188: [Unity] Compilation failed: 1 error(s), 0 warnings
1189: [Unity] error CS2001: Source file Assets/Shaders/UnityVC/Editor/StandardShaderVCGUI.cs' could not be found 1190: [Unity] - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll 1191: [Unity] error CS2001: Source file Assets/Shaders/UnityVC/Editor/StandardShaderVCGUI.cs’ could not be found
1192: [Unity] Compilation failed: 1 error(s), 0 warnings

[Unity] Fatal error in Mono CIL Linker
9581: [Unity] System.ArgumentException: Unable to find the file for the assembly named ‘UnityEngine’ specified in link file ‘/UNITY_PATH/Unity/Unity-5_5_0f3/PlaybackEngines/iOSSupport/Whitelists/Core.xml’. Should this assembly be in the project? Use the ‘ignoreIfMissing=“1”’ attribute if this assembly may not always exist. —> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089’