From the logs the player builds successfully, then it continues in a loop with the following output.
The successful build we had Complete! Bytes uploaded
appeared once, as you can see above on the search section, Complete! Bytes uploaded
61 times. Why is it doing this?
So we have figured out what is causing the bug. By ticking "Strip the remote build path from filenames before uploading to the bucket" it causes a Addressables Loop. But we need this option, any ideas?
Could you open a support ticket on your Unity dashboard (Help & Support → File a ticket). This will provide us with your project info so we can investigate this issue.
@phuong_unity We have created a ticket (1546370)