Unity Cloud build keeps getting canceled

Our IOS build keeps getting canceled with logs last lines being:

I have no idea what could be causing that. I have tried disabling cache library use. Usually it gets canceled few times but now its been more than 20 builds straight.

Looks like it’s getting canceled during OnPostprocessBuild in Assets/Editor/AdjustEditor.cs - is it possible there is something in there trying to launch a window or modal in the editor?