I’m having a problem. It seems that in our Android UCB configurations UNITY_ANDROID is not defined. This causes a problem for us because this causes Google Play Games to not work. I know this define isn’t working because I have a Debug.log(“”) triggered in a Start() that occurs only in a #if UNITY_ANDROID. Prior builds 2 weeks ago throw the log.
I’ve tried a local build and I’m getting the log, and GPG is working.
Another computer also works on the exact same branch.
I’ve tried creating a new config, but that didn’t work.
I also added a “UNITY_ANDROID” to the custom defines in unity cloud build. Yet when checking the change log, UCB informs me there are no changes made to the settings. This is backed up because by debug.log doesn’t print a message.
I use adb log cat for the debug log.
any idea as to why local builds work and cloud build isn’t would help us out a lot.