Unity Cloud Build shows dark screen after unity splash

I build my project locally and it works, it shows everything, but when I push it to bitbucket and get the unity cloud build it just shows a splash image saying “made with unity” and then nothing, just darkness.

I also checked the full build log and the only problems I noticed were as below:

[Unity] WARNING: ETC texture format is not supported, decompressing texture
[Unity] WARNING: Shader Unsupported: ‘VR/SpatialMapping/Wireframe’ - Pass ‘’ has no vertex shader
[Unity] WARNING: Shader Unsupported: ‘VR/SpatialMapping/Wireframe’ - Setting to default shader.
Warning:
1440: No -tsa or -tsacert is provided and this jar is not timestamped. Without a timestamp, users may not be able to validate this jar after the signer certificate’s expiration date (2044-04-17) or after any future revocation date.

But I doubt any of these have anything to do with a black screen with a successful build, considering I can build it locally without problem.
I just started with this, so I might be missing something quite obvious, would really appreciate the help.

Make sure you added your scene files to the Build Settings, and that those changes are checked into source control.

Thank you, I managed to fix it by allowing SourceTree to upload .dll files too, apparently it blocks them by default