I’ve used Git + BitBucket + Source Tree with Unity for quite some time and I really like it!
I’m trying out Unity Cloud Build. It works fine as long as I’m only using the master branch.
However I really want to try out having a separate branch for cloud builds, so I (and my teammembers) don’t build every time we commit. But I don’t know that much about branching.
I’ve tried to setup a branch in Source Tree, like this:
In the web interface of Unity Cloud Build, I have changed the branch: Source Control → Branch: UnityCloudBuild
But the Unity-Cloud-Build-bot doesn’t seem to notice it, when I try to push to both the master branch and the UnityCloudBuild branch like this:
Am I doing something wrong branch-wise in Source Tree? Or what exact steps do I have to do from Source Tree, to push to the UnityCloudBuild branch, so that Unity-Cloud-Build-bot registres it?
Any help and resources are most welcome! Thanx in advance!