Unity Cloud Build versus Local Builds

Hi,

We are having an issue with our project. We have cloud build enabled, but the build coming from the cloud does not seems to work like the build being built from the local PC/MAC. We are adding SNS to our project and the build from the PC has the SNS working, but the build from the Cloud doesn’t. We are using the UTNotification Pluggin. What setting are we missing that causes the two build to be different?

P.S. One of our PC build a version that crash on startup. There is obvious some setting here that is not being saved or is machine dependent. Thanks for any help.

Hello,

Can you please format your post as is shown in this post: Read this before posting - Unity Services - Unity Discussions

Thanks!

  • Sophia