Unity Cloud Build vs local build - differences?

I was wondering if there are any major differences between iOS/Android builds created via Unity Cloud Build and local builds that I should be aware of?

I noticed that even though I choose (in UCB) the same Unity version installed on my machine, the cloud build has different behaviour, including crashing at some points in the app that doesn’t crash with local builds.

Any info is much appreciated, thanks!

It should work the same way, we fixed several bugs in the last few weeks since the official release. Give it a try again, if it does not work properly if might include plugins which need post processor steps.