Unity Cloud Computing / Teamviewer alike solution

Hi.

I have a, not so usual problem/feature, i would like to have or to at least know if it is possible to implement.

I want to have a powerfull machine that runs multiple instances of my unity project, and to be able to render those instances on different “clients”. BUT the client have little processing and rendering capacity.

So my analogy to the teamviewer. I want the exact same solution, but all inside of a unity project.

Similar to unity networking, but instead of having two projects with the same assets, i would have a server with all my game objects/scripts/logic and a client that is just rendering the scene and sending input events. Like a cloud gaming system.

Any ideas, guidance on this issue?

Best regards.

Idea: u can try free Litemanager for remote access is great alternative to Teamviewer.

It sounds like you’re looking for a cloud gaming solution that can render your Unity project on a powerful server and stream it to clients with lower processing power. One potential solution could be to use a cloud gaming service like Google Stadia or Amazon Luna, which are designed to provide high-quality gaming experiences through the cloud. These services use powerful servers to render games and stream them to clients, allowing for high-quality graphics and gameplay even on devices with limited processing power. You could potentially use one of these services to host your Unity project and stream it to clients, although you may need to do some additional development work to ensure that your project is compatible with the cloud gaming platform.

Another potential solution could be to use a remote desktop solution like TeamViewer, as you mentioned in your question. With a remote desktop solution, you could connect to a powerful server that is running your Unity project and control it from a client with lower processing power. This would allow you to take advantage of the server’s processing power and render your project with high-quality graphics, while still being able to control it from a client device. However, you may experience some latency or lag depending on the quality of your internet connection and the distance between the server and client.

Overall, there are several potential solutions to consider for your cloud computing/TeamViewer-like Unity project, each with its own pros and cons. It will ultimately depend on your specific needs and requirements, as well as your development skills and resources, to determine the best approach for your project.