Do you have any news about this topic? Actually we use a single PC with multiple display on it, but due the issues on using SLI configuration with Unity, we have some performance restrictions limited to the current hardware.
Our tipical installation has 3 projectors with 2560x1600 pixels per projector (7680x1600 total resolution).
Do you think that this feature will be ready soon or we will need to develop something custom?
While I can’t comment on the specifics simcovr I know it has been worked on for a while, so hopefully they aren’t too far off. I have heard that it has been run on a cave configuration, though there were some issues with stability at the time. This looks like it has a long ways since then.
I have a Flight Sim that I have created in Unity. The customer has multiple simulators each with up to 8 separate rendering computers. So I need a master and slave config for EACH airframe that is simulated. Do I run separate local lans? each with their own router?
I also need Controller mode versions of the SIM working that can setup things common to all airframes, such as weather, and setting the plane that is simulated on a cluster.
The documentation just seems to explain as far as I have read so far, that there is 1 master, and as many slaves as you want (up to 50). I need 5 or 6 masters each with up to 8 slaves.