Hi,
I’m currently in a project with some other people, we’re using Unity Collab.
The project is on Unity 2019.4.1f1 and HDRP 7.4.
Now my team mates encounter that all of the custom shaders I made does not compile properly, they get pink materials. But on my local project, all shaders are working. They tried to reimport all shaders and tried to recompile but with no luck. Shouldn’t the shaders stay in sync when I push the changes via Unity Collab? Why does the custom shaders not work for my team mates?
I’m looking for a solution that does not require every team mate has to fix all nodes manually. Because we are locked out due to Corona …
It seems that somehow all subgraph shaders GUIDs point to an invalid reference and it’s working only on my local copy of the project. But GUIDs should get updated for team mates as well.
UnityEditor.Experimental.AssetImporters.ScriptedImporter:GenerateAssetData(AssetImportContext)```