Hey I've been getting into unity the past few weeks and I have a few questions about collision detection.
Can you do collision detection such that you can see when a shot to the head vs body vs gun occurs?
It seems like Unity doesn't really want you to use mesh collision on animated models.
Also if the model animates and I have a sphere collider for his head and his head moves forward relative to his body, will the sphere collider stay with the head?
Also I want to have a character that shoots his hand and have it be attached with a chain to his body. Like it would suddenly become a ball attached to the model's arm with a chain, and it would also retract in at which point it would become a normal hand again. Is this going to be very hard to achieve?