Unity Collision Doesnt work

Hello everybody,

I am making a MOBA game and i have some skills. but the collision detection on the skills wont work.
The skill haves this code:

using UnityEngine;
using System.Collections;

public class Skull_Skill_01_Script : MonoBehaviour {

    public int CoolDownTime;
    public int Demage;
    public GameObject Parent;
    public GameObject ColliderFolower;
    public GameObject[] ExploDestoy;
    public Transform SpawnPos;

    void Start (){
        //GameObject ColliderFollower = Instantiate (ColliderFolower, this.gameObject.transform.position, this.gameObject.transform.rotation) as GameObject;
        //ColliderFollower.GetComponent<Skill_Collider_Animated> ().SkillObjectTrans = this.gameObject.transform;
        //ColliderFollower.GetComponent<Attack_Demage> ().Demage = 500;
    }

    void Update (){
        transform.Translate(Vector3.forward * 25 * Time.deltaTime);
    }

    public void DestroySkill(){
        GameObject Explo = Instantiate (ExploDestoy[0], SpawnPos.position, this.gameObject.transform.rotation) as GameObject;
        Explo.gameObject.GetComponent<ParticleEmitter> ().Emit ();
        GameObject Explo2 = Instantiate (ExploDestoy[1], SpawnPos.position, ExploDestoy[1].transform.rotation) as GameObject;
        Explo2.gameObject.GetComponent<ParticleEmitter> ().Emit ();
        Destroy (this.gameObject);
    }

    public void ExtraEffect (){
        GameObject Explo = Instantiate (ExploDestoy[0], SpawnPos.position, this.gameObject.transform.rotation) as GameObject;
        Explo.gameObject.GetComponent<ParticleEmitter> ().Emit ();
    }
}

the skills has: Sphere Collider, Rigidbody (non-kinematic)

The character that sould detect the Collision has: Character Controller, Rigidbody.
and this code for collision Detections:

public void OnCollisionEnter(Collision col){
        print ("Name is" + col.gameObject.name.ToString());
        if (this.gameObject.tag == "Player_Team1") {
            if(col.gameObject.tag == "Team2Attack" && this.gameObject.GetPhotonView().isMine){
                int DemageDone = col.gameObject.GetComponent<Attack_Demage>().Demage;
                this.gameObject.GetPhotonView().RPC("HitByEnemy", PhotonTargets.AllViaServer, DemageDone);
                print("This is " + col.gameObject.name);
            }
                } else {
            if(col.gameObject.tag == "Team1Attack"  && this.gameObject.GetPhotonView().isMine){
                int DemageDone = col.gameObject.GetComponent<Attack_Demage>().Demage;
                this.gameObject.GetPhotonView().RPC("HitByEnemy", PhotonTargets.AllViaServer, DemageDone);
                print("This is " + col.gameObject.name);
            }
                }
    }

why doesnt this work??

plz help me

Greethings,

Vince Kieft

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Character controllers don’t receive the OnCollisionEnter message.