My question is a bit different, i’d like to know which methods are used to calculate collisions for certain colliders (box, sphere, mesh). Just a names will be good enough.
It uses Nvidia PhysX for collission detection.
My question is a bit different, i’d like to know which methods are used to calculate collisions for certain colliders (box, sphere, mesh). Just a names will be good enough.
It uses Nvidia PhysX for collission detection.