Unity Collisions - Able To Walk Through Them

Hello,

I’ve came across a really odd issue, and I’m not sure what is causing it.

I’m working on a top down game. I have a wall, which is a simple box collider. When I walk my player into it, the collisions take effect. But if I carry on walking into the collider, and slowly move left and right against the collider, I will eventually pop through.

It’s really weird. The collisions register, but I can break through?!

The wall does have a couple of scripts attached, but it still does it even when turned off.

My Player has these:

[13035-screen+shot+2013-07-11+at+18.03.35.png|13035]

You might try changing the Collision Detection to Continuous instead of Discrete, on the Player Rigidbody. It has a negative performance impact but is better at preventing objects passing through each other.

Docs: http://docs.unity3d.com/Documentation/Components/class-Rigidbody.html