Unity Community Art Challenge - February 2015 - The Bridge

Unity Technologies is happy to announce it’s next “Unity Community Forum Challenge”! Everybody is welcome to join in and show other fellow artist what they can do and compete for the First Place!

This months Challenge is themed “The Bridge”. We have all walked across a bridge at some point. We have all seen them in various movies. There is a wide range of styles for bridges and additionally they have an important function. They cross the gap between two pieces of land which would otherwise be difficult to get to. We want to see a small Diorama of your Bridge! It can be fantasy themed, Sci-Fi or whatever you think would look cool. Use your imagination! Impress us with your creativity and imagination. Let’s see something new and fresh!

As a result we want to see a beautiful small Diorama/Turntable of your version of a “Bridge

Post Work in Progress Screenshots or even use Sketchfab to present your work in progress. See rules below.

  1. Participants will have till the end of the month (February, 28th) to submit their Final Entry

  2. Final Entry must be a “Diorama/Turntable” showcasing the theme “The Bridge”. We ask that you use Sketchfab to post your final result here on the forum.

  3. Polycount Limitation for this Challenge is 5.000 Vertices. Only ever use as many polygons as necessary to define a shape! This is a game art challenge after all! Make use of normal maps etc to give your textures/meshes more detail.

  4. You can use normal maps, specular maps etc to enhance your work visually. Perhaps try to combine textures onto one texture sheet if possible for efficiency, however it’s not a requirement. There is no restriction on how many textures you can use but keep in mind that this is a game art challenge so don’t go too crazy.

  5. Entrants must post at least 1 WIP (Work in Progress) Screenshot before submitting their Final Entry. We suggest you post more and get feedback! Please visit https://help.sketchfab.com/hc/en-us/sections/200485707-Uploading-3D-Models for further information on how to use and upload to Sketchfab.

  6. Your final entries must be submitted through Sketchfab. Please tag your final submission with: “UCAC6”.

  7. No previous work can be used. This essentially means that you should create everything from scratch!

  8. No nudity or gross violence please! Keep it clean and fun for everyone!

This month Cinema Suite Inc. and the fine folks from Sketchfab are sponsoring our contest! The winners will receive the following:

1st Place : The Cinema Suite ($150 Value) License and 1 Year of Sketchfab Pro and Cardboard VR
2nd Place: Cinema Director ($60 Value) License 1 Year of Sketchfab Pro
3rd Place: Cinema Pro Cams ($50 Value) and 6 Months of Sketchfab Pro

Additionally the 1st Place will receive the UCAC Award (3D Printed)! This Trophy/Award is Sponsored by Sketchfab and will feature your name (1st Place).

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We hope to see many of you participate! Let’s get this started!

Thomas

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Awesome theme :slight_smile:

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I agree, I really like the theme too :slight_smile:

Sounds perfect practice again for painterly style low poly asset.

Btw that trophy looks great too!

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Lovely trophy. I really like this month’s theme!!!

I love the theme. Reminds me of our bridge building competition in college we had to do as part of our applied mechanics course! Can’t wait to see who wins our Cinema Suite software as well! :slight_smile:

Nice theme for this month, looking forward to seeing what people come up with!

Greetings ,
I just have one question ( i read that , but just to be confirmed)
Does i need to complete Model under 5,000 five thousand vertices ?

That is correct. 5000 Vertices is the limitation.

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That’s 625 toothpicks! Get to work! :smile:

Sounds like a fun comp idea! Hopefully I’ll have some time to work on this one!

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I’m doodling some ideas, hopefully I’ll settle on something soon.

Did anybody start on something? Come on guys let’s see something :wink:

I’ve started to block out some ideas, but I have some questions which I hope someone more experienced than me could answer :slight_smile:

  1. Should I combine all the assets into one, so it has one big texture?

  2. How can I make only this highlighted part have a tileable texture? If it’s even possible

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@damirboz Here is what I think,

Should I combine all the assets into one, so it has one big texture?

You don’t necessarily have to combine all your elements into one mesh to use a single tetxure sheet you could UV map all elements and place them individually onto one sheet

As for the tile-able texture on the highlighted part you could put the tile-able texture wherever you need it and use a mask for the areas you don’t want to have the tiled texture.

hope this helps.

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Beauty shot of what I’ve done until now. I think I’ll go with a destroyed look, with parts of the bridge missing, and a furious river below

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Hi, if you want to use an atlas map and want to use tileable texture in it for a specific model, you can place your tileable texture on atlas map and after that, you can break this specific models polygons to similar sizes and make their uvs on top of each other and drag them to the tileable texture’s position. I’m not an expert but that’s what I do at least. Hope it helps you.

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I’m making a Clapper Bridge (google it :slight_smile: ), I’ve not got far but here’s a wip of part of it.

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Does “No previous work can be used” apply to textures/materials acquired from elsewhere (downloaded from the internet)? :eyes:

No that’s fine. You are probably modifying the textures anyhow. All good.

Great, then I guess I can upload my first WIP;

I’m going for a Shangri-La(ish) style with my bridge.
Curious to see what others come up with :slight_smile:

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Where is everybody else with their entries!? Come on guys let’s see something!! More doing, less slacking! :wink: