Unity Technologies is happy to announce it’s next “Unity Community Forum Challenge”! Everybody is welcome to join in and show other fellow artist what they can do and compete for the First Place!
This months Challenge is themed “The Bridge”. We have all walked across a bridge at some point. We have all seen them in various movies. There is a wide range of styles for bridges and additionally they have an important function. They cross the gap between two pieces of land which would otherwise be difficult to get to. We want to see a small Diorama of your Bridge! It can be fantasy themed, Sci-Fi or whatever you think would look cool. Use your imagination! Impress us with your creativity and imagination. Let’s see something new and fresh!
As a result we want to see a beautiful small Diorama/Turntable of your version of a “Bridge”
Post Work in Progress Screenshots or even use Sketchfab to present your work in progress. See rules below.
Participants will have till the end of the month (February, 28th) to submit their Final Entry
Final Entry must be a “Diorama/Turntable” showcasing the theme “The Bridge”. We ask that you use Sketchfab to post your final result here on the forum.
Polycount Limitation for this Challenge is 5.000 Vertices. Only ever use as many polygons as necessary to define a shape! This is a game art challenge after all! Make use of normal maps etc to give your textures/meshes more detail.
You can use normal maps, specular maps etc to enhance your work visually. Perhaps try to combine textures onto one texture sheet if possible for efficiency, however it’s not a requirement. There is no restriction on how many textures you can use but keep in mind that this is a game art challenge so don’t go too crazy.
Additionally the 1st Place will receive the UCAC Award (3D Printed)! This Trophy/Award is Sponsored by Sketchfab and will feature your name (1st Place).
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We hope to see many of you participate! Let’s get this started!
I love the theme. Reminds me of our bridge building competition in college we had to do as part of our applied mechanics course! Can’t wait to see who wins our Cinema Suite software as well!
Should I combine all the assets into one, so it has one big texture?
You don’t necessarily have to combine all your elements into one mesh to use a single tetxure sheet you could UV map all elements and place them individually onto one sheet
As for the tile-able texture on the highlighted part you could put the tile-able texture wherever you need it and use a mask for the areas you don’t want to have the tiled texture.
Hi, if you want to use an atlas map and want to use tileable texture in it for a specific model, you can place your tileable texture on atlas map and after that, you can break this specific models polygons to similar sizes and make their uvs on top of each other and drag them to the tileable texture’s position. I’m not an expert but that’s what I do at least. Hope it helps you.