Unity Technologies is happy to announce it’s next “Unity Community Forum Challenge”! Everybody is welcome to join in and show other fellow artist what they can do and compete for the First Place!
This months Challenge is themed “The Magical Crate”. Most every game has crates! They are so essential yet often overlooked! Craft a “Crate” that makes a difference! Let your creativity flow and show us your version of a “Magical Crate”. Have a look at the various RPG games for inspiration and reference and then use your imagination to surprise us!
As a result we want to see a beautiful small Diorama/Turntable of your “Magical Crate”!
Post Work in Progress Screenshots or even use Sketchfab to present your work in progress. See rules below.
Participants will have till the end of the month (November, 30th) to submit their Final Entry
Final Entry must be a “Diorama/Turntable” showcasing the theme “The Magical Crate”. We encourage you to use Sketchfab to post your final result here on the forum.
Polycount Limitation for this Challenge is 20.000 Vertices. Only ever use as many polygons as necessary to define a shape! This is a game art challenge after all! Make use of normal maps etc to give your textures/meshes more detail.
You can use normal maps, specular maps etc to enhance your work visually. Perhaps try to combine textures onto one texture sheet if possible for efficiency, however it’s not a requirement. There is no restriction on how many textures you can use but keep in mind that this is a game art challenge so don’t go too crazy.
Being creative is part of the challenge Almost anybody can make a wooden crate but making something that is “different” visually and functionally isn’t always so easy. Curious to see what people come up with.
@ChrisSch I think you misunderstood. A “Chest” is usually something that contains valuable items but I’d say it’s fine, so Chests of any kind are allowed. Either one can hold items.
I liked your little write up on your website in regards to the last challenge! Nice read. Always like to hear/read what people think afterwards (or in between for that matter).
Can’t say I have time to participate, yet again, but a few ideas that anyone is free to steal or iterate upon.
Pandora’s Crate
Tardis Crate (It’s bigger on the inside)
Crateception / Russian Doll Crate
Crazy Antikythera type mechanism with lots of animated gears and moving parts as the crate opens.
Thanks I kind of rushed through talking about the texturing part since I didn’t have any WIP shots of it at that point - far to stressed over finishing it to remember something like that! I’ve also been a secret stalker of your blog for some time now
On topic, I think I’ve come up with an idea. I’ll poke some polys around in the next couple of days and see what happens!
Looks great @Frogames , can’t wait to see it in 3D.
My concept is in a similar direction - something you don’t want to let out of a crate rather than something nice and shiny. Nothing to show yet though… but aiming to keep my entry smaller than my last one!
Hey guys! This challenge looks awesome! I’ve been brewing a bunch of cool ideas for fantasy chests lately, this is awesome timing!! Its my first time doing a challenge here so I have a couple questions:
1- Is there a special place for me to post my progress? should I make a work in progress thread or just post here?
2- Is this chalange as big as the previous one? can I focus on the chest and a small surface or am I required to make a big scene like @NomadKing made last month? Really awesome by the way!
3- And lastly, am I able to sell my asset on the unity asset store once the challenge is over?
Can’t wait to see what you guys are all going to make! TO THE DRAWING BOARD!