unity company figures

Hi there!
My company is close to investing time and money into the unity platform, but before that i would like to find out a little more about the actual company behind the product and the numbers behind.

who owns the company?
what about profitability?
how is it funded?
what are the goals of the company in the long and short term?

Since the decision to buy developer tools is an investement, more in time than money actually, i would like to be able to make an educated guess about the future of the tools

TIA
niklas wörmann
sweden

Some of those info can be read on the site.
For the others I think an email where you present yourself first and your company is more appropriate than a public discussion on the forum.

Founders and other key employees.

We can pay our salaries. We can also expand the company at the same time. It did not earn us billions yet, though :slight_smile:

From Unity license sales.

Short term: release Unity 2.5 (which includes development tools on Windows).
Long term: be the tool for making games on the web, or small/medium sized games for any other platform.

Hi!
thanks for the info.

I guess there is no real way of knowing much about the future of anything, but I am happy with the answers i got.

//niklas

And i’m excited getting a devtool for my first real console one day…

don’t you just use punch cards to program that…?

:wink:

And what does your company means with ‘short term’? :slight_smile:

soon™

each one has got its translation for ‘soon’. For me it means ‘by Christmas time’

Definitely before the universe collapses onto itself!

Seriously though, “short term” is something like “we’re actively working to finish it”. When we finish it, it will be done. No precise dates, sorry. We’ve been burned enough times already by promising that something happens on some particular date… and then good ole’ Murphy kicks in.

Thanks for the answer! I understand you are cautious… but how do you explain this to someone like me that should buy a brand new MacBook Pro just for Unity? I dont want to have to sell it one month later just because the windows version of Unity has been shipped!!!

Ok ok I understand, I am not entitled to know the supposed release date… Maybe I’ll save my money and start waiting patiently for it to be shipped :slight_smile:

@thylaxene
Whatever fits into 128 bytes of RAM and 4096 bytes of ROM. ;O)

Because it’s a nice machine… and you’ll be able to use Unity sooner! :roll:

But honestly you can get a reasonable PC notebook for far less than what a MacBookPro costs. The MacBook could have been a very nice machine if just the screen wouldn’t be so bad.

I use a MacBook for all my daily development - it’s a great machine. Sure, the display sucks, but so what. I just hook it up to a monitor when at home or at the office.

Great CPU performance, decent GPU.

Because it’s the required hardware to work with the tool of choice (until Unity Windows is available).

But seriously. I was once the same like you: Should I buy a Mac only to work with a game engine which seems very nice? I tried it. Bought a Macbook Pro and never, never regret it. Meanwhile everything is Mac with me. Another Macbook, a Mac Mini, a Time Capsule, 2 Aiport Extremes for wireless music, 2 iPhones and and and. Not a single euro I regret paying for Apple stuff. Same with Unity. Best software investment I did in my life.

I bought one and i returned it due to the dissapointing display.

The colours are washed out compared to the MacBookPro (to a certain degree you can fix this by altering the gamma) or a good PC notebook, it can’t sustain the brightness in the vertical, very picky on the viewing angle and on top it’s glossy. I wouldn’t mind the glossy this much if the display would be as stable and crisp like the one in the Pro but it all sums up and all in all it was too much. Perfect solution for me would have been the MacBook combined with quality of the Pro’s display (charge more if you need to).

CPU speed never was an issue till they migrated to dual cores and gfx are okay. Simple scenes work wonderful, with scenes like the island demo it jerks, …

You can get a Vaio for €1000 with 3650M (slightly slower than the 9600 in the Pro), 4GB, BluRay drive and a reasonable screen. Less portable (which would have been a plus for me of the normal MacBook over to the Pro) due to a higher weight and larger screen but if you mainly use it on your desk you might be better of with this or hoping for a Mini Update with 9400M soon.

I did the same, bought a macbook pro to use unity some months ago and i did not regret, I stop using windows because i found leopard a better os and moved completely over leopard, after 15 years using pc´s now i´m a happy mac user :smile:

Unity could probably be ported if only it supported real Javascript: http://www.outstandingelephant.com/jcquard/

hm, just wondering, not that i intend to switch to windows although i do have a windows pc that is more powerful than my mac… and costs 1/4… is iphone cross development without a mac possible at all?