Hi there
I have several questions about compiled shaders and will be very thankful if you help.
// Vertex combos: 9
// opengl - ALU: 22 to 34
// d3d9 - ALU: 23 to 37
// d3d11 - ALU: 8 to 15, TEX: 0 to 0, FLOW: 1 to 1
- What does “combos”, “ALU”, “TEX” and “FLOW” mean ?
- If “ALU” is Arithmetic logic unit, then why it is not constant and varies from one value “to” another ?
- How can I get instruction count used by shader ?
Thanks