Unity, Continuous integration, Hardware

Hi everyone,

We are currently using TeamCity with the unityRunner plugin for our continuous integration system. We are wondering how we could improve our build time regarding to our hardware.

What could decrease building time : processor, ram, SSD, etc.
Does Unity takes in account multi-core hardware when building ?

Any information or/and numbers about this would be super useful.
Thanks !

I do not have an answer to your question, but i just wanted to know whether the unityRunner plugin supports the latest version of TeamCity ?

We are currently using TeamCity 10.0.5 (build 42677)
Are there some improvements in the new version ?

Anybody has some informations about how to improve the hardware ?

The latest version of TeamCity is 2017.1.4. I was wondering if the plugin supported that or not.

FYI: now JetBrains provides Unity support plugin for TeamCity.

To get performance metrics for TeamCity build you could add the Performance Monitor build feature to understand what kind of resources are utilized on 100% during the build.

wow excellent news! thanks for that link :slight_smile: