We are currently using TeamCity with the unityRunner plugin for our continuous integration system. We are wondering how we could improve our build time regarding to our hardware.
What could decrease building time : processor, ram, SSD, etc.
Does Unity takes in account multi-core hardware when building ?
Any information or/and numbers about this would be super useful.
Thanks !
To get performance metrics for TeamCity build you could add the Performance Monitor build feature to understand what kind of resources are utilized on 100% during the build.