Unity Copies texture maps

I’ve noticed that Unity copies my maps into the local asset folder. Is there a way to turn this off or point Unity to my maps drive on my computer? I’d really like to avoid having duplicate copies of maps if I can.

No thats not possible.
Unity projects have all their assets in the asset folder, whats not in there is not in the project and not available for assignement, import, bundling, …

Thanks for the quick reply!

So what you are saying is that I get to have the fun of dealing with duplicate copies of texture maps? I was hoping I could point Unity to my assets drive, that way if I make modifications to textures I don’t have to worry about running duplicates and what is being used in my Max scene, pulled from my assets drive, is directly used in my Unity scene.

It makes sense the way they do it, but it also doesn’t make sense to have multiple copies of the same map in two different locations.