Hi all
I got a list of complex structs ( with string, gameObject, bools, vectors etc… )
I also wrote a customeditor for editing every member of those structs elements.
Now i’d like to add a button to copy an element and another button to paste element.
Is there in unity3D a copy/paste system ( i guess yes as it can be done in standard inspectors ) ?
If yes could you please explain roughly how to do this ?
Thanks and happy unitying !