Hi All,
I am tuning the game and make me feel headache.
Currently the fps is about 15-25 in target platform which is a bit low.
I have verts count ~11K and use up 120mb for the scene.
I profile the scene and found out:
Camera.Render consume most CPU times
→ then drill down to SpriteRenderer.RenderSingle and Shader.SetPass
have consumed most.
How to reduce those two?
Thanks very much
