Unity crashes when starting up. If I select a different project by holding ALT when starting up it works just fine. But when I switch back to this specific project Unity crashes.
I work on a mac using OSX 10.6.8 and Unity version 4.1.2.
The Editor.log file contains this text:
Initialize mono Mono path[0] =
‘/Applications/Unity/Unity.app/Contents/Frameworks/Managed’
Mono path[1] =
‘/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0’
Mono config path =
‘/Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc’
Using monoOptions
–debugger-agent=transport=dt_socket,embedding=1,defer=y
2015-01-18 20:02:36.821 Unity[266:207]
NSDocumentController Info.plist
warning: The values of
CFBundleTypeRole entries must be
‘Editor’, ‘Viewer’, ‘None’, or
‘Shell’.LICENSE SYSTEM [2015118 20:2:36] No
start/stop license dates setLICENSE SYSTEM [2015118 20:2:36] Next
license update check is after
2015-01-19T18:53:09IsTimeToCheckForNewEditor: Update time
1421607248 current 1421607756
/Users/timcommandeur/VoxelEngine kopie
Loading GUID ↔ Path mappings …
0.002297 seconds. Loading Asset Database … 0.005395 seconds
AssetDatabase consistency checks …
0.017064 seconds Initialize engine version: 4.1.2f1 (911c7369eeac)
GfxDevice: creating device client;
threaded=1 OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-1.6.36]
Renderer: NVIDIA GeForce 9600M GT OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 512 MB
Extensions: GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_vertex_blend GL_ARB_window_pos
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_shading_language_100
GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint
GL_EXT_rescale_normal
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_gpu_program_parameters
GL_EXT_geometry_shader4
GL_EXT_transform_feedback
GL_APPLE_client_storage
GL_APPLE_specular_vector
GL_APPLE_transform_hint
GL_APPLE_packed_pixels GL_APPLE_fence
GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array
GL_APPLE_flush_render
GL_APPLE_aux_depth_stencil
GL_NV_texgen_reflection
GL_NV_light_max_exponent
GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap GL_ARB_imaging
GL_ARB_point_parameters
GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3
GL_ARB_multisample
GL_ARB_texture_env_combine
GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat
GL_ARB_shadow GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_occlusion_query
GL_ARB_point_sprite
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object
GL_ARB_draw_buffers
GL_ARB_shader_texture_lod
GL_ARB_color_buffer_float
GL_ARB_half_float_vertex
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_ARB_framebuffer_object
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_EXT_texture_env_add
GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_texture_lod_bias GL_EXT_abgr
GL_EXT_bgra GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic
GL_EXT_secondary_color
GL_EXT_blend_func_separate
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_depth_bounds_test
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1
GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate
GL_EXT_texture_mirror_clamp
GL_EXT_packed_depth_stencil
GL_EXT_bindable_uniform
GL_EXT_texture_integer
GL_EXT_gpu_shader4
GL_EXT_framebuffer_sRGB
GL_EXT_provoking_vertex
GL_APPLE_flush_buffer_range
GL_APPLE_ycbcr_422 GL_APPLE_rgb_422
GL_APPLE_vertex_array_range
GL_APPLE_texture_range
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_ARB_texture_float
GL_ARB_half_float_pixel
GL_APPLE_pixel_buffer
GL_APPLE_object_purgeable
GL_NV_point_sprite GL_NV_blend_square
GL_NV_fog_distance GL_NV_depth_clamp
GL_NV_multisample_filter_hint
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_conditional_render
GL_ATI_texture_mirror_once
GL_ATI_texture_env_combine3
GL_ATI_separate_stencil
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_EXT_texture_array
GL_EXT_vertex_array_bgra
GL_ARB_instanced_arrays
GL_ARB_depth_buffer_float
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
Registering custom dll’s … 0.115517
seconds. Begin MonoManager
ReloadAssembly Platform assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
(this message is harmless) Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
(this message is harmless) Non
platform assembly:
/Users/timcommandeur/VoxelEngine
kopie/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
(this message is harmless) Loading
/Users/timcommandeur/VoxelEngine
kopie/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
into Unity Child Domain Non platform
assembly:
/Users/timcommandeur/VoxelEngine
kopie/Library/ScriptAssemblies/Assembly-CSharp.dll
(this message is harmless) Loading
/Users/timcommandeur/VoxelEngine
kopie/Library/ScriptAssemblies/Assembly-CSharp.dll
into Unity Child Domain Non platform
assembly:
/Users/timcommandeur/VoxelEngine
kopie/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
(this message is harmless) Loading
/Users/timcommandeur/VoxelEngine
kopie/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
into Unity Child Domain Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll
(this message is harmless) Loading
/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll
into Unity Child Domain Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll
(this message is harmless) Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.dll
(this message is harmless) Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Managed/Mono.Cecil.dll
(this message is harmless) Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.dll
(this message is harmless) Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll
(this message is harmless) Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Managed/ICSharpCode.NRefactory.dll
(this message is harmless) Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Boo.Lang.dll
(this message is harmless) Mono:
successfully reloaded assembly
- Completed reload, in 0.167 seconds System memory in use before: 26.3 MB.
Unloading 112 Unused Serialized files
(Serialized files now loaded: 0 /
Dirty serialized files: 0) System
memory in use after: 23.4 MB.Unloading 0 unused Assets to reduce
memory usage. Loaded Objects now: 137.
Total: 25.341721 ms (FindLiveObjects:
0.023179 ms CreateObjectMapping: 0.007764 ms MarkObjects: 0.594347 ms DeleteObjects: 0.004979 ms)Validating Project structure …
0.005011 seconds. Refresh, detecting if any assets need to be imported or
removed … 0.003010 seconds (Nothing
changed) Platform assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.Linq.dll
(this message is harmless) Platform
assembly:
/Applications/Unity/Unity.app/Contents/Frameworks/Managed/nunit.framework.dll
(this message is harmless) Receiving
unhandled NULL exception Launching bug
reporter*** Launching bug reporter due to crashbug. Obtained 0 stack frames.
Stacktrace:
I have no idea what to do with this, does anyone know what I can do to start up my project again?