Hi I get this error quite “randomly” on a unity web streamed application.
I think it’s because of the level streaming, I’m having this error since i changed my project to a streamed app.
I’ve my own “load level” function where i check if the level has been loaded with
while (!Application.CanStreamedLevelBeLoaded(m_level))
{
yield return false;
}
Application.LoadLevel(m_level);
yield return true;
I don’t find anything on this, any thoughts?
Can you file a bug with a link to the content so we can reproduce the issue?
sorry it’s all content under copyright, my company doesn’t let me do that.
I could try reproducing the issue in a brand new project but unfortunately I can’t do it in the short-term…
any suggestion of what could cause that problem?
What is this “PlayerLoop” and how can it be called recursively?
I really need to fix this as soon as I can (I reverted back to a non-streamed application for the time being…)
Thank you