Unity Crash Upon Clicking Play

When I press play in my editor, it starts to load like normal, but it constantly loads and doesn’t stop (whilst I am writing this it is still frozen). In my game, the mouse disappears and that happens after 2-4 seconds. And then it doesn’t respond at all and when I click on another application, it won’t let me back into Unity. I am using version 5.6.2f1 and I have a 64-bit computer. This is really annoying because I have tried restarting it and it does the same thing. Any suggestions? I have a video of it (it’s a video file). It’s at

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It may be because you have written a bad while() loop of some kind. When it freezes for me when attempting to play that is the usual issue. Perhaps check your loops making sure they yield and / or break. That’s the only recommendation I have.

Ok and also I just realized a while is in void Update… I’ll change it and see if it works

I changed Update to Start but now it doesn’t do anything and my mouse doesn’t even disappear. I have tried to find the latest log but my computer for some reason can’t open it and it stops responding, should I send it to you?

All of a sudden, everything is gone in the project…

Is there anything in the assets folder?

Everything disappeared I made everything again. Here is the log:


LICENSE SYSTEM [201781 11:24:47] No start/stop license dates set

LICENSE SYSTEM [201781 11:24:47] Next license update check is after 2017-08-01T16:22:41

Built from ‘5.6/release’ branch; Version is ‘5.6.2f1 (a2913c821e27) revision 10654012’; Using compiler version ‘160040219’
OS: ‘Windows 7 Service Pack 1 (6.1.7601) 64bit’ Language: ‘en’ Physical Memory: 7659 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono path[2] = ‘C:/Program Files/Unity/Editor/Data/UnityScript’
Mono config path = ‘C:/Program Files/Unity/Editor/Data/Mono/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=potato

COMMAND LINE ARGUMENTS:

C:\Program Files\Unity\Editor\Unity.exe


I think there was an IP of some sorts so I got rid of it

I found the part of the script that broke it:
GameObject respawnPos = GameObject.Find(“respawnZone”);

Nevermind, I figured out the problem