Unity2019.4.8f1 MacOS Monterey12.0.1 m1 chip
When the mac computer with m1 chip is packaged, Unity will crash, and the error stack is as follows:
[00:00:00] Enlighten: Reflection Probes took 27.000441 seconds. Cancelled, so not done yet.
[00:00:00] Enlighten: LightingDataAsset took 26.969982 seconds. Cancelled, so not done yet.
Assertion failed on expression: 'GetApplication().MayUpdate()'
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/bokken/buildslave/
unity/build/Editor/Mono/BuildPipeline.bindings.cs:387)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/bokken/buildslave/unity/
build/Editor/Mono/BuildPipeline.bindings.cs:286)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:269)
UnityEditor.BuildPipeline:BuildPlayer(EditorBuildSettingsScene[], String, BuildTarget, BuildOptions) (at /Users/bokken/buildslave/unity/build/
Editor/Mono/BuildPipeline.bindings.cs:252)
ProjectBuild:IOSBuild() (at Assets/Editor/AssetBundleEditor/ProjectBuild.cs:607)
ProjectBuild:Build() (at Assets/Editor/AssetBundleEditor/ProjectBuild.cs:136)
ProjectBuild:OnScriptsReloaded() (at Assets/Editor/AssetBundleEditor/ProjectBuild.cs:1358)
[./Editor/Src/Application/PlayerLoopController.cpp line 187]
(Filename: /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs Line: 387)
Obtained 21 stack frames.
#0 0x00000000000000 in (Unknown)
#1 0x000001abbd347c in mono_jit_runtime_invoke
#2 0x000001abd95f75 in do_runtime_invoke
#3 0x000001abd95ed3 in mono_runtime_invoke
#4 0x00000107f2f7f7 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#5 0x00000107f293bf in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#6 0x000001048f0f8d in
Scripting::UnityEngine::Experimental::Rendering::ScriptableRuntimeReflectionSystemWrapperProxy::Internal_ScriptableRuntimeReflectionSyste
mWrapper_TickRealtimeProbes(bool*, ScriptingExceptionPtr*)
#7 0x00000107019ba7 in ScriptableRuntimeReflectionSystem::UpdateRealtimeProbes()
#8 0x00000107015bcb in RenderManager::RenderOffscreenCameras()
#9 0x00000105619190 in PlayerLoopController::UpdateScene(bool)
#10 0x00000105e83c14 in EditorSceneManager::FinishNewScene()
#11 0x00000105e83b26 in EditorSceneManager::NewScene(NewSceneParameters const&)
#12 0x0000010583b984 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, BuildPlayerOptions, BuildCompression const&,
std::__1::vector >, std::__1::allocator > > >, AssetBundleBuildData*, std::__1::vector >&, ScriptingObjectPtr, Vector2f, BuildReporting::BuildReport&, core::basic_string > const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string >
const&)
#13 0x0000010580cb19 in DoBuildPlayer(BuildPlayerSetup const&, std::__1::vector >&, core::basic_string >, std::__1::vector >, std::__1::allocator > > >, bool,
BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string > const&)
#14 0x0000010581298a in BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
#15 0x00000106b3d207 in BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(ScriptingBackendNativeArrayPtrOpaque*,
ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, BuildTargetPlatformGroup, BuildTargetPlatform,
BuildPlayerOptions, unsigned char)
#16 0x000001cb2b20b0 in (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck
(string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool) {0x7f83e10fb2b8} + 0xc0 (0x1cb2b1ff0
0x1cb2b2162) [0x1ab7cec80 - Unity Child Domain]
#17 0x000001cb2b11eb in UnityEditor.BuildPipeline:BuildPlayerInternal
(string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions) {0x7f8436f06910} + 0x1ab (0x1cb2b1040
0x1cb2b123a) [0x1ab7cec80 - Unity Child Domain]
#18 0x000001cb2b07f3 in UnityEditor.BuildPipeline:BuildPlayer
(string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions) {0x7f8436f067c0} + 0x373 (0x1cb2b0480
0x1cb2b0948) [0x1ab7cec80 - Unity Child Domain]
#19 0x000001cb2b00c3 in UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) {0x7f8436f06798} + 0x193 (0x1cb2aff30
0x1cb2b0118) [0x1ab7cec80 - Unity Child Domain]
#20 0x000001cb2af07b in UnityEditor.BuildPipeline:BuildPlayer
(UnityEditor.EditorBuildSettingsScene[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) {0x7f8436f06748} + 0x29b (0x1cb2aede0
0x1cb2af0dc) [0x1ab7cec80 - Unity Child Domain]