when I call a method frequently like
Class.TryCall(“StringArugment”);
Unity crash!! The editor log show’s:
Crash!!! SymInit: Symbol-SearchPath: xxxxxx…
with the last stack trace “mono_string_hash + 0x13” enter image description here
[58393-qq截图20151119140656.png|58393]
I’m using Unity 4.6.4.
Every crash will be made by a different C# method, and it’s not stable.