Unity crash with OnTriggerExit

Hello everyone,

When i use OnTriggerExit func Unity3d is crash, anyone know what is the problem? There just two object without meshrender component (invisible) with rigidbody and boxcolliders. Here is a script of the one of them:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Sensor : MonoBehaviour {

StandPlatform platform;

void Start () {
platform = transform.parent.gameObject.GetComponent(); ;
}

void OnTriggerEnter()
{
platform.sensorActive();
Debug.Log(“Sensor Active”);
}

void OnTriggerExit()
{
Debug.Log(“Sensor Inactive”);
//platform.sensorInactive();
}
}

onTriggerEnter work correctly, but when onTriggerExit calls untiy Crash, even the func is empty (all commented). WTF?

test with the parameter,

 void OnTriggerExit(Collider other) {

Its no matter, i’ve tried like you wrote and unity3d crash anyway, When its no arguments unity use default record and Collider other is empty