I got a crash report window once, but only once. Heres a copy of my editor log:
LICENSE SYSTEM [2014124 15:40:41] No start/stop license dates set
LICENSE SYSTEM [2014124 15:40:41] Next license update check is after 2014-12-05T14:39:12
Built from ‘release/4.6/release’ branch; Version is ‘4.6.0f3 (30840d631a27) revision 178163’; Using compiler version ‘160040219’
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = ‘C:/Program Files (x86)/Unity/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono path[2] = ‘C:/Program Files (x86)/Unity/Editor/Data/UnityScript’
Mono config path = ‘C:/Program Files (x86)/Unity/Editor/Data/Mono/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1417707551 current 1417704041
C:/Users/Rasmus/Documents/New Unity Project/Cubes
Loading GUID ↔ Path mappings … 0.001013 seconds.
Loading Asset Database … 0.003078 seconds
AssetDatabase consistency checks … 0.078005 seconds
Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics Family (ID=0x126)
Vendor: Intel
VRAM: 1070 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.0\Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v4.6.0 for Unity v4.6.0
Setting GUISystem v4.6.0 for Unity v4.6.0f3 to C:/Program Files (x86)/Unity/Editor/Data\UnityExtensions\Unity\GUISystem\4.6.0
Registering custom dll’s …
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll
Registered in 0.006603 seconds.
Non platform assembly: C:\Users\Rasmus\Documents\New Unity Project\Cubes\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Rasmus\Documents\New Unity Project\Cubes\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\Rasmus\Documents\New Unity Project\Cubes\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading C:\Users\Rasmus\Documents\New Unity Project\Cubes\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.0\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.0\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.0\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.0\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.0\Editor\UnityEditor.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.0\Editor\UnityEditor.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in 0.639 seconds
System memory in use before: 15.5 MB.
Unloading 55 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 12.3 MB.
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 353.
Total: 9.775333 ms (FindLiveObjects: 0.033252 ms CreateObjectMapping: 0.009441 ms MarkObjects: 0.640002 ms DeleteObjects: 0.674486 ms)
Validating Project structure … 0.001917 seconds.
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.002885 seconds (Nothing changed)
Downloading http://update.unity3d.com/4.6/ivy.xml to C:\Users\Rasmus\AppData\Local\Temp\unity\77f99691-7a79-4e3e-9610-9c713984680b\ivy.xml
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
Task failed: Verifier Task
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
System memory in use before: 15.8 MB.
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 13.3 MB.
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 518.
Total: 10.005225 ms (FindLiveObjects: 0.051315 ms CreateObjectMapping: 0.010673 ms MarkObjects: 1.866229 ms DeleteObjects: 0.730727 ms)
Initializing input.
Input initialized.
Native extension for build target not found