Unity crashes after attempting to generate NavMesh with RAIN: Fatal Error in GC: Too many heap sections

Every time I try to make a navmesh of my game to have AI set for the enemies, Unity crashes with the above error message, Is this because I am trying to create a navmesh of a 2kx2k terrain with other details?
Or is it just my laptop is not powerful enough to do this?
Anything helps

Specs:
Intel i7 2670QM @ 2.2
8GB RAM DDR3
1.5GB RAM GDDR5; Nvidia GeForce GTX 555M

EDIT: This was done under a console license if that matters at all.

1 Answer

1

This has been solved by the RIVAL THEORY team:
http://rivaltheory.com/answers/unity-crashes-after-attempting-to-generate-navmesh-with-rain-fatal-error-in-gc-too-many-heap-sections/