So I am developing a game. On one of the levels where you are running on a planet, Unity just freezes as soon as the planet spawns. It is a 2D game and the resolution of the planet is 4000 x 4000 pixels, is that why it is crashing, maybe too large of a file?
Yes, almost certainly. I’m not sure what you mean by “resolution”, but it’s good practice when developing for mobiles for no texture to exceed 1024x1024px - as many devices won’t have the memory or graphics capability to display higher than that.
Yeah it’s possible most devices support only to a maximum resolution pf 2048 * 2048 not 1024 * 1024. Try changing that image resolution to 2048.