Unity crashes as soon as I hit Build in Lightmaps, even new on scene

Hi all

I’m totally stuck right now.

I can create a new project, a new scene, create a sphere, turn it to static and crash!

If I do the same, turn off auto on lightbake and press static, unity is fine. If I press bake. CRASH!

If I do the same and press bake but have no static objects, then its fine, I assume because its not making any maps.

This mean I cannot use unity at all.

I’m using windows 7, Unity 5.4.1 and pretty desperate right now!. Any help would be massively appreciated!

Many thanks

Will

Have you filed a bug report? It may also be worth attempting a re install or trying the latest patch version. What does the editor log file say after the crash?

1 Like

Hi Karl

Thanks very much for the reply, really appreciate it!

So I have tried 5.4, 5.4.1 and the 5.5 beta. They all crash.

I can’t attach the full editor log to the forum, is there a way to get it on here?

this is at the end of the log.

"
========== OUTPUTING STACK TRACE ==================

0x000007FEFD93A06D (KERNELBASE) RaiseException
0x00000001415B0C6D (Unity) CxxThrowException
0x0000000141BDF6C1 (Unity) embree::setAffinity
0x0000000141BDF80A (Unity) embree::createThread
0x0000000141BDB1A3 (Unity) embree::TaskSchedulerStandard::TaskSchedulerStandard
0x0000000141BD7585 (Unity) Geo::InitRayTracing::InitRayTracing
0x0000000141AA3A4A (Unity) Enlighten::Precompute::Impl_PackGeometry
0x0000000141AAE5F7 (Unity) Enlighten::Precompute::PackGeometry
0x000000014090B36B (Unity) CreateEnlightenGeometryJob::Execute
0x000000014086D7E8 (Unity) IQueueJob::InvokeExecuteJob
0x000000014086F888 (Unity) JobManager::UpdateFunction
0x000000014019A009 (Unity) JobQueue::Exec
0x0000000140198CD4 (Unity) JobQueue::Steal
0x0000000140199037 (Unity) JobQueue::ExecuteJobFromQueue
0x000000014019A3F1 (Unity) JobQueue::ProcessJobs
0x000000014019A4AB (Unity) JobQueue::WorkLoop
0x00000001405A2E58 (Unity) Thread::RunThreadWrapper
0x00000000777F59BD (kernel32) BaseThreadInitThunk

========== END OF STACKTRACE ===========
"

Im really at a loss here and its making unity completely unusable :frowning:

Can you submit a bug and include the log. Post the number here.

Hi Karl

Thanks for the interest and reply. I have submitted a few bugs as I have slowly narrowed down the issue when unity has crashed.

#66430

I think this ticket should include some of the other tickets issued including the error report. Any issue please let me know and I’ll submit a new one. It’s a very easy bug to replicate

Thanks again

Will

Did this ever get looked at ?

It looks like you submitted a support request. We would only investigate this if it was escalated and a bug report was created. You can create a bug report this way: https://unity3d.com/unity/qa/bug-reporting

Can you explain what a support request is then?

Support requests are for things like accounts, licensing, asset store and general enquires.
It should have the following text at the top when you submit
Welcome to our Customer Service Form. We can help you with payment issues and other non-technical requests

If you have a bug then go through the bug reporter tool which will collect all the relevant data and direct you towards known bugs/issue tracker links etc.

So did you solve the problem? I got the same problem but can’t find an answer.