Unity Crashes during launch

I was importing a really large asset into my Unity 2021.1.5f1. The Import didn’t finish and my Laptop’s battery got exhausted and got turned off abruptly. My Unity refuses to launch and crashes when I tried to launch.
I have tried to rebuild the library of the project but still no break through.
It’s a really large project and I have no back up.

Make a fresh project, copy the contents of Assets over to that new project and let Unity import it.

I’m sorry you’ve had this issue. Please consider using proper industrial-grade source control in order to guard and protect your hard-earned work.

Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

As far as configuring Unity to play nice with git, keep this in mind:

https://discussions.unity.com/t/736093/3

Here’s how I use git in one of my games, Jetpack Kurt:

https://discussions.unity.com/t/807568/3

Using fine-grained source control as you work to refine your engineering:

https://discussions.unity.com/t/826718/2

Share/Sharing source code between projects:

https://discussions.unity.com/t/719810/2

Setting up an appropriate .gitignore file for Unity3D:

https://discussions.unity.com/t/834885/5

Generally setting Unity up (includes above .gitignore concepts):

https://thoughtbot.com/blog/how-to-git-with-unity

It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place.

“Use source control or you will be really sad sooner or later.” - StarManta on the Unity3D forum boards

Thanks for the update.

In making a new project, do i need to copy only the assets folder to my new project.