Unity crashes if a second camera is rendering a Unity terrain

Hi,

I have found a extremely serious bug in pipelines, they crash when a terrain is in the scene, rendered by a second camera. I render depth on demand in the pipelines and when terrain enters scene unity crashes.

This is related to the below issue in HDRP and Planar Probes, i assume they also call a render on demand by another camera view, so should be linked is my guess

Please fix this issue as soon as possible, should be #1 priority over anything, as it renders Unity completely unusable and would lead developers to dead ends eventually, so is risky to start anything with it and assets cannot be made for pipelines as well.

Hey @nasos_333 , as you linked in that post it has been logged, but I can ask what the status of this fix is for you!

Hi,

thanks that would be very helpful so i know how to manage the coming releases.