Hi,
I have found a extremely serious bug in pipelines, they crash when a terrain is in the scene, rendered by a second camera. I render depth on demand in the pipelines and when terrain enters scene unity crashes.
This is related to the below issue in HDRP and Planar Probes, i assume they also call a render on demand by another camera view, so should be linked is my guess
Please fix this issue as soon as possible, should be #1 priority over anything, as it renders Unity completely unusable and would lead developers to dead ends eventually, so is risky to start anything with it and assets cannot be made for pipelines as well.