Hi, i’ve published a game for Android/iOS that have a scene with 3D meshes, animations and lightmap but when it loads, the game closes. It happening mainly with tablets and after removing things to see whats causing this, i found that have something with the canvas.
I tried to run the monitor to see the logcat and shows nothing related to tag Unity, only shows “WIN DEATH” message.
I’m trying to resolve this about 1 week now and i’m getting a lots of negative reviews on play store. Anyone knows what it is?
EDIT: I’ve figured out! My game was consuming too much RAM and the Android SO was closing the game. Optimized and works now!