Unity crashes on Linux when shutting down

Recently, our CI build (Linux machine via GitHub Actions) fails with a Unity crash:

2023-03-16T13:10:30.3442240Z Batchmode quit successfully invoked - shutting down!
2023-03-16T13:10:30.3442849Z Curl error 42: Callback aborted
2023-03-16T13:10:30.3443549Z [Licensing::IpcConnector] License Notification channel disconnected successfully.
2023-03-16T13:10:30.3444339Z [Licensing::IpcConnector] License Client channel disconnected successfully.
2023-03-16T13:10:30.3445129Z [40m[32minfo[39m[22m[49m: Microsoft.Hosting.Lifetime[0]
2023-03-16T13:10:30.3445768Z       Application is shutting down...
2023-03-16T13:10:30.3446600Z [40m[32minfo[39m[22m[49m: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
2023-03-16T13:10:30.3447331Z       ALC ILPP context 1 is unloading
2023-03-16T13:10:30.3448031Z Caught fatal signal - signo:11 code:1 errno:0 addr:0x80
2023-03-16T13:10:30.3448629Z Obtained 25 stack frames.
2023-03-16T13:10:30.3449255Z #0  0x005627dd3e010c in burst_signal_handler(int, siginfo_t*, void*)
2023-03-16T13:10:30.3449948Z #1  0x007f76129d2980 in funlockfile
2023-03-16T13:10:30.3450599Z #2  0x005627dd3dc245 in lane_allocator::lane_allocator(ujob_control_t*)
2023-03-16T13:10:30.3451570Z #3  0x005627dd3dbef1 in ujob_schedule_parallel_for_internal(ujob_control_t*, JobsCallbackFunctions&, void*, WorkStealingRange*, unsigned int, unsigned int, ujob_handle_t const*, int, unsigned char)
2023-03-16T13:10:30.3452576Z #4  0x005627dd3dd3ca in ujob_schedule_single(ujob_control_t*, void (*)(void*), void*, ujob_handle_t const*, int)
2023-03-16T13:10:30.3453442Z #5  0x005627dd3da4ff in JobQueue::ScheduleJob(void (*)(void*), void*, JobGroupID, JobQueue::JobQueuePriority)
2023-03-16T13:10:30.3454433Z #6  0x005627dd3c8d67 in BackgroundJobQueue::ScheduleJobInternal(void (*)(void*), void*, BackgroundJobQueue::JobFence const&, JobQueue::JobQueuePriority)
2023-03-16T13:10:30.3455288Z #7  0x005627dd0c1a8a in InitialiseBurstDebugDomain()
2023-03-16T13:10:30.3456059Z #8  0x007f7524dad4e7 in MonoDebuggerHandling::RequestFlushClientDebuggerKnowledge()
2023-03-16T13:10:30.3456900Z #9  0x007f7524dadb0c in MonoDebuggerHandling::ProcessLibraryMetadata(void*)
2023-03-16T13:10:30.3457563Z #10 0x00000041c7b3d7 in (Unknown)
2023-03-16T13:10:30.3458104Z #11 0x00000040517b8a in (Unknown)
2023-03-16T13:10:30.3458627Z #12 0x00000040507578 in (Unknown)
2023-03-16T13:10:30.3459140Z #13 0x00000041c69f94 in (Unknown)
2023-03-16T13:10:30.3459651Z #14 0x00000041c69146 in (Unknown)
2023-03-16T13:10:30.3460148Z #15 0x00000041c68834 in (Unknown)
2023-03-16T13:10:30.3460710Z #16 0x007f755045d2d8 in mono_get_runtime_build_info
2023-03-16T13:10:30.3461318Z #17 0x007f75505fcc0a in mono_runtime_invoke
2023-03-16T13:10:30.3461930Z #18 0x007f75505fe4c0 in mono_runtime_delegate_invoke
2023-03-16T13:10:30.3462599Z #19 0x007f755061bec1 in mono_thread_has_sufficient_execution_stack
2023-03-16T13:10:30.3463345Z #20 0x007f755061bd0a in mono_thread_has_sufficient_execution_stack
2023-03-16T13:10:30.3464145Z #21 0x007f7550695430 in GC_inner_start_routine
2023-03-16T13:10:30.3464744Z #22 0x007f75506950c3 in GC_start_routine
2023-03-16T13:10:30.3465311Z #23 0x007f76129c76db in start_thread
2023-03-16T13:10:30.3465870Z #24 0x007f76126f061f in clone
2023-03-16T13:10:30.3466410Z Unexpected exit code 139

Not sure whether it is GC or Burst that is crashing (or something else).

We just migrated to URP ("com.unity.render-pipelines.universal": "14.0.5"). Could this be related?

Note that the standalone build works fine when executed on Windows. The issue occurs only when building on Linux.

Anyone has the same issue or clue what is wrong?

Tested with Unity 2022.2.4f1 and 2022.2.10f1

I only have this issue when building via GitHub Actions. On my local Ubuntu machine, the build works fine.