first of all, I have no idea what’s going on, so sorry if this seems like total confusion… it is
I’m getting some pretty painful consistant crashes on various platforms. Safari has difficulty with my game, and I’ve even started getting crashes in the windows editor.
It seems that I’m getting crashes when unity needs to load a bunch of stuff. When i load one particular level, for example, unity will freeze for 3 or so seconds and then load it as usual. sometimes it takes longer than 3 seconds, and depending on what i’ve done, I can get it to consistantly crash at that point.
some users are reporting crashes when using a specific object that destroys it’s self and instantiates a few children. I"m not sure if this is accurate, but perhaps the crashes I’m getting have something to do with creating a bunch of shiete.
My project is not memory friendly, by any means. i’m using a good amount of fair size images… but either way, it’s certainly no AAA project.
Not sure what to ask about. When unity loads a level and it pauses like that, what is it doing exactly? I’ve got a fair bit of memory in my system (2 gigs) so I dobut that i’m running out.
anybody have a shot in the dark for me?