And OS breakdown:
4.4.2 58%
4.4.4 42%
4.4.3 1%
4.4 1%
5.0.1 1%
4.4.2_Eyal.H_Cell 1%
We have other reports of similar issues (they are classified as different crashes because the stack trace is slightly different), but overall, the top of the stack is similar for all (Unity library):
The game was released with Unity 5.3.6, our next release will use 5.3.6p8.
Is this a known Unity bug? we have no repro scenario so we cannot send a project, etc.
This occurs on the scale of hundreds of thousands of times (around 150k crashes in the past month).
Is there any way we can convert the addresses from the stack trace into actual useful information ? (function names) ?
Not to be a jerk and tell you to RTFM, but I have found that page from the manual. It didn’t really help me, objdump didn’t give me anything that makes sense, but it might help you.
I already got a nicer stack trace by using tools from the NDK:
This is a known bug that is said to be worked on (not too comforting as its open for months now). Looks likeit is related to resource or scene loafing.