I’m trying to import a fully rigged, animated model (454 kb) and after waiting a few minutes, Unity crashes. What do you think could cause this?
drop editor log and screenshot of what importer settings are you using
By importer settings, do you mean the import settings for the model? I don’t know of any other import settings. And I can’t access them because Unity disables the file.
Editor Log:
BatchMode: 0, AmRunningOnBuildServer: 0, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[1] = 'C:/Program Files (x86)/Unity/Editor/Data/Managed'
Mono path[2] = 'C:/Program Files (x86)/Unity/Editor/Data/UnityScript'
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.5896]
Renderer: NVIDIA GeForce 7900 GS
Vendor: NVIDIA
VRAM: 256 MB
Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=1 NULL=1 RESZ=0 SlowINTZ=0
IsTimeToCheckForNewEditor: Update time 1296869105 current 1296867769
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info...
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
C:/Unity Projects/Zelda game
Automatic import for 'Assets/LinkMajoraFullyRigged - Copy.blend' was disabled because the asset importer crashed on it last time.
You can Reimport the asset or rename it in the file manager to force reimporting it.
(Filename: ..\..\Editor\Src\AssetPipeline\AssetDatabase.cpp Line: 438)
Automatic import for 'Assets/Models/LinkMajoraFullyRigged2.blend' was disabled because the asset importer crashed on it last time.
You can Reimport the asset or rename it in the file manager to force reimporting it.
(Filename: ..\..\Editor\Src\AssetPipeline\AssetDatabase.cpp Line: 438)
Unloading 1991 unused Assets to reduce memory usage. Loaded Objects now: 49.
System memory in use: 90.4 MB.
Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Mono: successfully reloaded assembly
Non platform assembly: data-0F770BB8 (this message is harmless)
Non platform assembly: data-050966A0 (this message is harmless)
Non platform assembly: data-0F8400E0 (this message is harmless)
Non platform assembly: data-0F902858 (this message is harmless)
Non platform assembly: data-0F90A260 (this message is harmless)
Non platform assembly: data-0F785B68 (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Mono: successfully reloaded assembly
Calculating changed assemblies
End Calculating changed assemblies
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Unloading -32 unused Assets to reduce memory usage. Loaded Objects now: 2473.
System memory in use: 168.9 MB.
Unloading 146 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 1)
<I> Initializing (RawInput).
<RI> Input initialized.
rename it or remove Library/FailedAssetImports.txt
because without importer settings and Editor.log for the run when it actually crashes noone will be able to help you
Argh, did i misunderstood you and you get crash on first import (without changing settings)? If so, please submit bug report (with blend file attached, sure)
Yes, I can’t import in the first place. I submit a crash report.
Crash report submitted.
Did you ever figure this out? Mine just started doing the same.