Unity crashes when opening scene because of high GameObject count

I made a script that instantiates a lot of nodes used for my game logic (3D grid with roughly 2700 nodes, 14x14x14 grid at the time of testing), and it instantiated fine, so I saved the scene file and pressed play, but then unity crashed, and now whenever I try to open my scene file unity crashes again (no error messages or send report prompts)

Is there any chance I can recover my scene file?

Horrible, but yet working fix!!

Okay so after going through 7 stages of depression I tried all kind of things to open the scene file, and in the end I thought that I might as well delete (move outside of the project) some of the prefabs I had in the scene (unfortunately the node wasn’t a prefab yet)
And eventually the scene loaded again, then after heavily lowering the node count I finally brought back the prefabs and didn’t lost too much time and progress.